It denotes the amount of distance units a given aircraft will fly above ground level when in normal movement conditions. * Flight Altitude * - This is used for Flying units only. Different units have differing Decloak Radius Sniper bots are somewhat easy to spot, while you have to pretty much be on top of them to spot an Infiltrator or Flea. It is the minimum distance in which an enemy unit must enter or otherwise be brought within to cause the unit to break cloak. * Decloak Radius * - This is used for any cloak-capable unit. Some units will have special stats, others will not. I first list the details of the Factory, then the specific units within that factory along with their stats. Here are links to the Ground units guide for quick reference Ground Units & Striders * Link to Manual * * Link to Wiki * Structures & Statics * Link to Manual * * Link to Wiki * Table of Contents This one only contains Air, Sea & Special units/structures for now the original one now contains all Ground units including Striders. Credit goes to KingRaptor for putting in the initial unit pictures which also showed me how to put in the rest! This guide has been split into two parts because an earlier error stemming from having everything packed into one wiki entry made it unreadable. I have taken up writing a series of detailed overviews about specific units and structures, this page is dedicated to housing these guides for easy viewing. Setokaiva here, from the game Zero-K and from the site. Introduction This guide is current for ZK stable version 1.2.4.11. Includes all Air, Sea & Special units/structures.
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